Sunday, August 28, 2016

The Evolution of Advertising

Created back in 2004, Frontline's The Persuaders is a documentary about advertising in America that holds a lot of information that is still relevant today. The host of the program, Douglas Rushkoff, takes viewers into the "persuasion industry", a world of marketing and public relations that is constantly fighting for the attention of average consumers. Rushkoff believes that with the growth of new technology, advertising grows alongside it, becoming more and more of a part of our everyday lives. This documentary opened my eyes to marketing strategies that have I've seen occur in my lifetime, but never really put much thought into how much they influenced my purchasing decisions.
The image above is from an old ad by Coca-Cola that was meticulously tailored to give you the thought "Man, I could really go for a coke." It has everything in it, a pretty woman, summer attire that implies it's a hot day, the coke bottle, the coke logo, and a simple "Yes" in the top right corner that works in many levels on accepting a coke into your life. Ads like these have grown stronger in the couple decades, making their way from posters and newspapers, to animated billboards and ads in our mobile games. Ads are also found in our big blockbuster movies, with main characters drinking a coke, or a giant monster throwing a coke supply truck at our favorite super hero. They've successfully infiltrated and heavily populated our day-to-day encounters. As I mentioned before, The persuaders is a few years over a decade old, but not much has changed, in fact, things in the persuasion industry have rapidly evolved. 



Emotions and recognizable, familiar logos are a big part of advertising that seemed to be a timeless success. This was heavily hit on during the documentary, and for good reason. It just works! Looking at this McDonald's ad may give many of us a sense of hunger, a memory of eating their with family, or the catchy jingle that Justin Timberlake was paid millions of dollars to sing. Yeah, I'm not kidding. Anyways, ads are overwhelmingly present these days, and The Persuaders does an excellent job at doing an in-depth analyses on how ad companies help products rise above the rest, and how some products fail due to poor marketing. The documentary used the Song air service ad campaign to show us how things can go wrong during an ad campaign. This air service was too vague with it's product and too artsy with their ads to grab a consumer base to keep the company afloat. I never even heard of Song before watching this film! Shows are little they made an impact in the market.

The documentary taught me a lot about the "persuasion industry", as well as  made me more aware of the ads that are thrown at me everyday online. From now on, I'm going to start dissecting ads to see what they're trying to go for (in my own interpretation of course) and see if the ad successfully made me interested in the product. I wonder if networked brain augmentations ever get created, would companies start sending ads straight to our dreams? I think there was a Futurama episode about that...

Ideas For My Capstone

It's the beginning of my last year in college as a communication major, and that means that it's time I start prepping for my capstone project for the spring semester. When I switched to this major last semester, I didn't know what direction I was going to take that would ultimately influence my capstone project. As of now, I'm still not 100% certain on what I'd like to create for my project, but I'm leaning a lot towards something in the realms of the video game industry.



I have multiple ideas in my head including a project on esports, pre-orders and dlc, card and board games, or animated shorts. None of these are set in stone, but I'm really leaning on doing something on the coverage of esports, the rise of "let's plays", or creating an animated short with a unique story using assets and models from movie-making tools created by game developers. All I truly know is that I wish to create or research something that goes along the lines of my hobby that I've put time in since I found my Uncle's old SNES back when I was 9 years old. 


Video games are growing more and more popular everyday, especially with the inclusion of easy to develop mobile games that are flooding (and will eventually crash) the mobile market. I will work with my capstone director as much as I can until I have a definite project that I would be satisfied and proud to call my capstone near graduation.