Disney animators look for inspiration from real world anatomy, props, and locations before adding rubber hose effects and stylization to their animations. Other animation studios follow similar steps, but not in the same formula as Disney to make themselves distinguishable from the big corporation.
“There seem to be two major options here: either one believes "the real" is a known, quantifiable and finite entity and it then is common to render it according to societal models ("photo-realism"), or, as is more often the case with "artists," to "improve upon its assumed-to-be-known appearance by manufacturing a style." ("What can I do with/to that?" which inevitably leads to "manufactured styles.")”With these two options to start a base one, artists and animators outside of Disney try to set their own style of animation, just like the creators of Heavy Metal. The studio of this movie opted in to make the film's characters more closely resembling actual humans, and all the mythical creatures being more detailed than most of the creatures seen in Disney films.
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